I'm investigating adding multiplayer to my forthcoming iOS game (synchronous peer-to-peer multiplayer for an RTS which will run in lockstep).
GameCenter's matchmaking functionality looks pretty good, but I've got half an eye on a future Android port, so I'm thinking that the newly open sourced RakNet might be a better solution for me in the long run.
There's a few benefits to using Gamecenter though, so I wanted to gauge how important folk here think they are:
1. It supports Bluetooth. Does anyone have any data or hunches about how widely that's used. If you have a multiplayer game that supports Bluetooth, Local WiFi and Internet play, what sort of percent of the games would be Bluetooth?
2. How important do you think access to the Gamecenter friend lists, and the familiarity of the Gamecenter matchmaking UI is to the average user?
Thank you!
GameCenter's matchmaking functionality looks pretty good, but I've got half an eye on a future Android port, so I'm thinking that the newly open sourced RakNet might be a better solution for me in the long run.
There's a few benefits to using Gamecenter though, so I wanted to gauge how important folk here think they are:
1. It supports Bluetooth. Does anyone have any data or hunches about how widely that's used. If you have a multiplayer game that supports Bluetooth, Local WiFi and Internet play, what sort of percent of the games would be Bluetooth?
2. How important do you think access to the Gamecenter friend lists, and the familiarity of the Gamecenter matchmaking UI is to the average user?
Thank you!
Gamecenter vs Raknet for iOS multiplayer
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