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Scree - First screenshots and art style

samedi 13 septembre 2014
Hi - I can't wait to finally release my first game! I'm a one-person team and this is not my day job, so I have no ETA. But the game is coming along well, and I'm hoping for this autumn.



Scree



Scree is a colorful, abstract "treasure landslide" game with short play sessions: around a minute. It's physics-driven, with musical sound effects and a progression of upgrades that add increasing variety of abilities and treasures. The main strategy element comes from maximizing your multiplier before grabbing the best treasures.



It will be a premium (and Universal) game: NO currency, NO timers, NO consumable IAP. It will probably be offered free with iAds, and premium without. (But I hate ads and will try to keep them minimal--never seen during play. And I might thank the Premium buyers with some extra bonus maps, but I envision the free version being a complete game.)



Here's a screenshot and a sampling of the best treasures: a Piñata that breaks open to release extra loot, and a few high-value "Collectibles" (various random stuff) of which I plan to create many. That way, players can find Collectibles fairly often, but each one can still be rare and fun to discover.



I still have to finish the meta-game (a mission system of sorts), 2 of the 6 "bomb" types, and some more maps. (You don't "beat" maps and move on—there are only a few—but you do have a choice of different maps for variety each time you play.) This is work in progress; details may change.




Attached Images









File Type: png First-Screenshot.png (390.0 KB)
File Type: png Art-Style-Examples.png (28.1 KB)







Scree - First screenshots and art style

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