My team and I at Rotten Mage are currently working on a side project while still porting our prior project, Spacejacked, to PS4 and Vita. While the new project is still pretty early in development, we've gotten it to the point where the gameplay is more or less functional and we can start showing it and get some much needed feedback. We present...
Fates and Constellations
That's the title we're going with for now. Said game is a puzzle game where you cut "rogue" constellations out of the night skies by splitting lines, like so:
How does it work?
For every puzzle presented in the form of a constellation, the player is given a limited number of splits. The idea is to split the line and cut the connections between the stars without actually touching the stars themselves. Bonus points if you touch the golden star though
A major part of the game is how exponentially complex it gets each time the player splits the lines. We intend to fully explore this by introducing some asymmetrical splitting patterns some time down the line.
There are still a lot to be done, feature-wise. The following are just some of the stuff we need to do:
- Different splitting patterns
- More themes (visuals)
- Design Levels
- Title and menus
- Polish
Universal Fates and Constellations - Line Splitting Puzzle Game
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