Today, 10:05 AM
Junior Member [Original Poster]
Joined: Apr 2017
Location: Baleal, Portugal
Posts: 13
How are you experimenting with your indie development work hours?
Today, 10:05 AM
Joined: Apr 2017
Location: Baleal, Portugal
Posts: 13
How are you experimenting with your indie development work hours?
As a manager at Tinder I had a strong suspicion that the 5 day, 8 hour workweek was a holdover from the low skill labor of the industrial era and is not the optimal setup for creative work like game design and development.
We've been experimenting with work schedules and have found a lot of success with a hackathon model. We work 32 hours Tuesday-Thursday and take Friday-Monday off completely -- surfing, playing chess, exploring Baleal etc.
The time away really helps us focus on what is important during the high stakes time of the hackathon. Is anyone else experimenting with their work hours? Anyone seen success with any interesting new models?
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