Hello!
We are interested in testing our upcoming iOS game.
We have a PC build that simulates the game mechanics and we are interested in your feedback.
This is a puzzle game and the goal is to collect as many squares as possible in minimal amount of moves. 2 or more squares of the same color can be collected by double click on them.
How to install:
Download entire folder to your desktop from this link:
http://ift.tt/1aZLkLj
Start the game from the .exe file
What is being tested:
It is recommended to test this on the level 90 from the map.
Questions:
Please answer these question on the comments below or directly on mail - ivicadefilippis@holosone.com
Thank you in advance
We are interested in testing our upcoming iOS game.
We have a PC build that simulates the game mechanics and we are interested in your feedback.
This is a puzzle game and the goal is to collect as many squares as possible in minimal amount of moves. 2 or more squares of the same color can be collected by double click on them.
How to install:
Download entire folder to your desktop from this link:
http://ift.tt/1aZLkLj
Start the game from the .exe file
What is being tested:
- Gameplay mechanics where two (or more) Super blocks of squares are auto - consumed (where super block is a collection of 5 or more squares of the same color. It is highlighted in the game grid).
It is recommended to test this on the level 90 from the map.
Questions:
- Do you understand the mechanic of creating a super block?
- How do you feel about auto-consumption of Super blocks (scale from 1-5, where 1 is great, and 5 is I dont like it at all)
- Do you think this kind of gameplay will become tiring?
- Should there be additional effect after auto - consumption of the blocks?
- What effect should it be (if previous answer was yes)?
Please answer these question on the comments below or directly on mail - ivicadefilippis@holosone.com
Thank you in advance
[Beta testers] Fuzzy Flip - upcoming iOS puzzle game
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